Dragon Age Inquisdition Click to Continue

Note : This topic has been unedited for 2793 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

When DA:I starts, it goes the marching mages and templars screen. It then says click to continue. Doing so contacts the DA servers and then proceeds to the main menu. Since the only thing you can do at the intermediate screen is click, why did EA bother with it at all? Why not just go straight to the menu if there are no choices to be made? DaBarkspawn (talk) 15:27, February 27, 2015 (UTC)

Couldn't say why, but that's actually quite a common trope with regards to video game title screens. ---- Isolationistmagi 15:34, February 27, 2015 (UTC)

That's one more reason this game is bad, BW screwed us all with making us click--DaveManiac3.png 20:42, February 27, 2015 (UTC)

Oh, come on. It's a minor irritation, I was simply wondering if anyone knew if it served some purpose I'd missed. DaBarkspawn (talk) 20:48, February 27, 2015 (UTC)

Well, isn't "click to continue" often used on console games, and as DAI is compatible with different platforms, it would make sense they have this feature? Not sure what the use would be though. (playing on PC, and have limited experience with consoles tho) --Kewpies signature.png Kewpies [talk] 21:05, February 27, 2015 (UTC)
There's an interesting thought. I don't play console games at all, so it wouldn't have occurred to me. DaBarkspawn (talk) 21:12, February 27, 2015 (UTC)

It's a quite clever metaphor on the illusion of choice - a common concept in Bioware games. It gives you the option: to click or not to click. But of course having anticipated and hyped and eventually paid for the game, this innocuous offer is moot, pointless. As would be you staring at the perpetual march of mages and templars, but that's beside the point. The point is, your decision have been made even before you discovered that there is a 'Click to continue' screen.

In relation to the mandatory C&C feature in contemporary role playing games, Bioware actually comes pretty close to the real deal. IRL choices do always have consequences. That does not necessary mean they also must change anything or have a visible, tangible effect on your immediate environment, much less the wider world. Or if so, that those effects are what you intended and are to your liking. This ontological paradigm is extensively studied and scholars have a name for this phenomenon: "Shit happens." There is also a technique to avoid prolonged vexation and unhealthy frustration on the unfairness and ruthlessness of inevitability: "Deal with it."

After all, every new morning, when I quit my dreamland to my alarm clock's blaring, I just 'Click to continue...' /philosophy

Explanation #2: It's a side-effect of multi-platform game development, as stated above by many. --PSBlasius (talk) 22:00, February 27, 2015 (UTC)

snort I think I prefer the philosophical explanation ;) especially since two is not the same as many to me. DaBarkspawn (talk) 22:25, February 27, 2015 (UTC)
That raises the question: "why do console games have those 'press start' screens anyway?" Back when controllers were still wired, I suppose it could be the game's way of allowing the player to check if the controller is working before committing to the game. But nowadays controllers are wireless, and if the controller is synced with the console, it's working. So maybe it's a carry over from pre-seventh generation consoles that developers simply haven't gotten rid of? Not all console games have that screen - some go right to the menu. Other EA and even other Bioware games do that. Not sure why the Dragon Age games need that screen. Silver Warden (talk) 23:47, February 27, 2015 (UTC)

I've not played many EA games (I played FIFas and Need for Speeds), and as far as I recall in all of their games they include this kind of thing. It is present in Mass Effects, as well as in both previous DA games. User signature henioo.png henioo (da talk page) 18:53, February 28, 2015 (UTC)

You are correct, I'd forgotten that it is in DA:II ("press any key"), but my memory says that it is not is DA:O. DaBarkspawn (talk) 19:47, February 28, 2015 (UTC)
I was actually thinking of Mass Effect when I wrote that. It is present in the second and third games, but I'm not sure about the first. My memory says it wasn't, but it's been awhile so I could be wrong. Silver Warden (talk) 21:15, February 28, 2015 (UTC)
It is also present in the first one (I should know seeing as I bought it just a few days ago). Caspoi (talk) 22:32, February 28, 2015 (UTC)
Wow. Welcome to Thedas.  ;) DaBarkspawn (talk) 22:37, February 28, 2015 (UTC)
You missunderstood me, I said that I had just bought Mass Effect 1. Caspoi (talk) 23:09, February 28, 2015 (UTC)
Oops, sorry about that. To quote Daffy Duck, "Pronoun trouble!" DaBarkspawn (talk) 23:17, February 28, 2015 (UTC)
Isn't it just a tradition? Every game used to begin with 'Press Start to Play'. 'Click to Continue' is probably their own homage to the time when that was universal.

-HD3 Sig.png 00:08, March 1, 2015 (UTC)

Apparently it acts as a loading screen. Wiki'd it. Silver Warden (talk) 04:53, March 1, 2015 (UTC)

Bing! Bing! Bing! Gold star for the Silver Warden! DaBarkspawn (talk) 05:15, March 1, 2015 (UTC)

weinberghisday.blogspot.com

Source: https://dragonage.fandom.com/wiki/Forum:Click_To_Continue

0 Response to "Dragon Age Inquisdition Click to Continue"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel